The Xenoblade Chronicles X Collector’s Edition Guide includes. Deluxe hardcover: The beautiful hardcover edition of the guide will have premium treatments. Screen cleaner: Includes a high-quality, microfiber screen cleaner featuring art from the game. Explore everything: Our detailed walkthrough will guide players through all regions of this massive open world. This guide will cover the combat system of Xenoblade Chronicles X including: Combat and Art Info - Basics on how the combat system works, as well as details on the different types of Arts. Appendages and Soul Voices - What these are and how important it is to focus on them. Xenoblade Chronicles X is an action role-playing video game developed by Monolith Soft and published by Nintendo. Part of the Xeno series of video games, it serves as a spiritual successor to Xenoblade Chronicles on the Wii.
Note
- This update must be applied in order to use the game’s Internet features.
- Save data will still be available for use after downloading the update.
- If the system is connected to the Internet, the update will download and install automatically.
On July 8, 2020, a new software update for Xenoblade Chronicles: Definitive Edition became available for download. Please take a moment to download and install this update while your Nintendo Switch console is connected to the Internet.
Complete these steps
- Connect the Nintendo Switch console to the Internet.
- Return to the HOME Menu and launch the game.
- The update will be downloaded and installed automatically.
- Once the update is installed, the newest version number will be displayed on the title screen.
Update history
Click the version number below for information about the update. Each update also includes all previous updates.
Ver. 1.1.2 (Released July 8, 2020)
Feature Changes
- Changing the Tutorial notifications in Notification Settings to Don’t Notify will now cause recommendations to try Casual Mode to not appear.
- This can be set through Options → Notification Settings and setting Tutorials to Don’t Notify.
- Some of the “!” icons appearing on the area map and in the field while using Travel Guidance can now be disabled. Disabling them will remove them from enemies and collectibles concerning the quest, however they will still appear above the quest-giving NPC as usual.
- This can be set through Options → Display Settings and setting Travel Guidance to Hide.
Spec Adjustments
- Starting a New Game Plus after lowering character levels in the New Game Plus Settings could cause the number of Affinity Coins held to decrease. If this has occurred, loading save data will apply the correct amount.
- Starting a New Game Plus after lowering character levels in the New Game + Settings would result in more Skill Links being active than Affinity Coins available for them. If this has occurred, removing Skill Links so that they are lower than the number of Affinity Coins will cause them to function as usual. Additionally, Skill Links can be removed with the + Button.
- Fixed the attack-interval value during battle for some characters (Shulk, Reyn, and Nene are unaffected). The attack intervals while affected by Slow will slow down and quicken while affected by Haste—making it easier to sense when affected by Haste/Slow.
- Fixed an issue after a boss fight in Chapter 16 where three-slot weapons would become two-slot weapons.
(Updated 7/14/2020) We initially wrote that we fixed the issue of all equipped gems being removed, but unfortunately we had not fixed the issue in the case that equipped gems were removed when the maximum number of items was being carried. Our apologies for the correction. - Fixed an issue where switching the BGM between Arranged and Original in the options during certain event scenes wouldn’t affect the song “Engage the Enemy.”
- 'Engage the Enemy' can be changed with Toggle Field BGM in the Options.
Lockups
- Fixed a lockup that occurred when closing the quest-clear dialogue during the quest Clearing Obstructions after Reyn’s level rose to 16 after beating three Zealous Arachnos.
- Fixed a lockup that sometimes occurred when battling Nero Andos.
- Fixed an issue that caused the player to become uncontrollable when attempting to trade with an NPC who disappeared due to the passage of time.
- Fixed an issue that caused the player to become uncontrollable when falling off a ledge just before seeing a vision from a collectible.
- Fixed an issue that caused the player to become uncontrollable after finishing a battle while unconscious.
- Fixed a lockup that occurred when changing gems or the time on the main menu during the interval in the last battle.
- Fixed a lockup that occurred when bringing up information dialogue while pressing the – Button to call up Help at the same time.
- Fixed an issue that caused characters to be in the topple status when an event scene and a vision prompted by a collectible item would occur at the same time.
Xenoblade Chronicles X Manual Pdf
Other Fixes
- Fixed an issue that caused the quest to become unacceptable when changing to a different event or changing the time while talking to a quest-giving NPC.
- Fixed an issue where if the controlled character were cheered up and HP were restored at the same time they lost consciousness, they would lose consciousness with that amount of HP remaining.
- Fixed an issue where Travel Guidance wouldn’t display correctly during the quest Monado Replica 5.
- Fixed an issue where selecting Arts simultaneously with being dazed would cause the character to be stuck in the fainting motion.
- Fixed an issue where accepting a quest with the Weapon Development Lab as its destination would cause the Travel Guidance route not to appear.
- Fixed an issue where loading an autosave file after hearing a quest-acceptance conversation would cause quest progress already seen to return to that before having heard the conversation.
- Fixed an issue that caused battles with Gentle Mother Armu, Baby Armus, and Deluded Ignas to be disengaged too easily.
- Fixed an issue where changing the controlled character while climbing a wall would cause the character to fall through the wall.
- Fixed an issue where the BGM wouldn’t play during certain event scenes.
- Fixed an issue where in Chapter Nine, while the Mechon soldiers do battle with the Laias on Prison Island, viewing Prison Island from Eryth Sea would show the battle effects, but they weren’t visible from Imperial Capitol Alcamoth.
- Fixed an issue that caused leveling up after defeating an enemy with a Chain Attack to cause the numeric display of the level to appear strange.
- Although the added damage would function properly, fixed an issue that caused the damage displayed on screen to appear 256 points lower than the actual value when the additional damage value of added attack gems would surpass 256.
Ver. 1.1.1 (Released May 28, 2020)
General Issues
- Fixed an issue that prevented the Arts Palette from closing when no selectable arts were available during a Chain Attack.
- Fixed an issue that prevented the Arts Palette from closing when no selectable arts were available during a Chain Attack and the Junk Sword was equipped.
Ver. 1.1.0 (Released May 28, 2020)
General Issues
- Fixed lockups that sometimes occurred on skip-travel and event-scene transition screens.
- Fixed an issue with the quest Finding Happiness where the incorrect speaker name was being displayed.
- Fixed an issue that prevented Status and Item details from displaying when the cursor was moved quickly between Cosmetic Equipment and Equipment on the Change Equipment screen.
- The buff icon now updates with the physical and ether defense buffs received and lost when the Monado Art “Armour” is activated and expires.
- Fixed the following issues with the enemy party of Leg Volffs when Napping Volffen moved toward the waterfall by the Volff Lair:
- Leg Volffs would continually move around and respawn in a small area, with an additional Leg Volff suddenly appearing.
- The Leg Volffs would stop at the watering hole instead of moving with Napping Volffen when it appeared.
- Battling any remaining Leg Volffs would cause the battle to end abruptly, and battles would start and stop as soon as you entered their line of sight.
- Fixed an issue where sound effects would continue into the subsequent scene when event skip was used during a scene where the future is shown.
- Fixed an issue where continuing to use the debuff skill “Lock-on” on an enemy would cause it to target only the first user of the skill.
- Fixed a lockup that occurred in the Central Pit when boarding the elevator with your controlled character at a certain time during its descent.
Back in April, we reviewed Xenoblade Chronicles 3D, a portable remake of the Wii game of the same name, and we rated it quite favourably. Following that, we now have Xenoblade Chronicles X (pronounced as “Xenoblade Chronicles Cross”) for the Wii U, a spiritual sequel to Xenoblade Chronicles 3D. If you enjoy massive games with a huge emphasis on exploration, pay attention. Oh, and transforming mechs. It has transforming mechs. Who doesn’t love a good, transforming mech?
Xenoblade Chronicles X tells the story of a ship in exodus from Earth, attempting to escape a massive battle, and then crash landing on an alien planet called Mira. The only part of the ship that survived was the habitation area, and its citizens call it New Los Angeles (or New LA). The administrative branch of the interrim government, called BLADE, handles all sorts of tasks from policing to putting down rogue wild animals to procuring raw materials to joyriding in the mechs (called “Skells”). Your character is a new inductee into BLADE, and main story aside, you’re fairly free to perform any of BLADE’s functions as you see fit. The overarching story is the quest for the Lifehold, the large part of the ship that held all the people in suspended animation while the ship was finding a new home.
Xenoblade Chronicles X Switch
If you’ve played Xenoblade Chronicles, you’ll be almost immediately familiar with the gameplay. Battles are a bizarre mix of turn-based and real-time (so standing further from the enemy doesn’t mean you don’t hit it), using abilities called “Arts”. When not actively using an Art, your character automatically fights when in attack mode. There are no random battles, but much in the vein of Final Fantasy XII, lower-level beasts often roam the same landscape as massive, overpowered behemoths, meaning you can’t just attack everything in sight and hope to survive. Thankfully, death is not the end, and you’ll simply respawn a safe distance away. This also means that beasts respawn too, so anything you’ve killed up to then comes back. You soon learn your limits in terms of what you can and can’t attack until you level up.
What makes Xenoblade Chronicles X different from Xenoblade Chronicles / 3D is just how much MORE game there is. For instance, the game attempts to be an MMO without being a true MMO, allowing you to recruit other players from around the world into your single-player team, meaning that there’s an ever-changing roster of BLADEs to meet and recruit. Also, your options for mucking with equipment is epic in scale, and just playing with those settings will give you a fair amount to do should you want to. The scope of just about everything in the game is truly impressive, and just learning the game’s systems is a learning curve of its own. You’ll be forgiven for feeling a bit lost initially, but as with many games of this level of complexity, things eventually become clear enough. You can speed this up by actually reading the game’s manual for once. There’s a weird critical point where the manual becomes insanely useful; before this point, it contains way too much information, and after this point, you’ve become familiar enough with the game that you’re not learning much new. What I did note is that, despite the length of the manual, there are still some things that aren’t explained and that only come to you as “aha!” moments later on. Just something to note that Xenoblade Chronicles X is NOT related to the original Xenoblade Chronicles except in name and the odd nod to the original here and there.
The scope of the gameplay isn’t the only thing that’s mind-bogglingly huge about this game. The amount of explorable area is crazy, and I felt at times that this game was a strange cross between Rogue Galaxy, Skyrim, and Dark Souls, and it smacked very strongly of Final Fantasy XII. The monsters all have a reason for existing and for being so utterly alien; they’re alien, of course. And if you’re a completionist, finding and killing every kind of monster and collecting every kind of object will set you back a bit. To give you an idea of the size of Xenoblade Chronicles X’s map, here are a few comparison numbers: Skyrim’s map clocks in at a piddly 40 km2, Grand Theft Auto V’s map pulls in at 80 km2, and the formidable world of The Witcher 3 rocks up a huge 135 km2. Chronicles X tips the scales at a hefty 400km2. Not the largest game, certainly (one of the few games with a larger map is Just Cause, with a ridiculous 1036 km2 area to play in, but then it doesn’t have transformable mechs), but definitely among the biggest. Surprising for a game on the Wii U, isn’t it?
Of course, all that stuff and all the detail attached comes at a cost. Because I played the digital version, I didn’t notice any load times between areas; for the disc version, you can download special packs from the eShop to speed up loading. While I didn’t notice loading when changing regions, I did notice a ridiculous amount of model and texture pop-in as you run around, especially in the city. In fact, some characters in New LA don’t appear until you’ve just about pushed them out the way. This can sometimes be a problem out in the field when certain fiends are about, but outside of the city this is less of a problem, thankfully. Speaking out out in the city, some of the environments are utterly gorgeous, and often so utterly and crazily alien. Big kudos to the creature and world design teams.
Xenoblade Chronicles X Pc
Yes, the sheer amount of stuff can be overwhelming, but once you unlock the Skell mech–did I mention that the game has glorious, giant, transforming mechs?–suddenly it becomes one of the most amazing JRPGs ever. With the mech, suddenly the world opens up and you become a great deal stronger, able to deal with the troublesome enemies that kept flattening you earlier in the game. You’re also able to traverse the world much faster in motorcycle mode, and even explore underwater. Places that were once out of reach can be flown to and you’ll suddenly find you’re in love with being on Mira. It’s liberating as hell.
Xenoblade Chronicles X Cemu Manual
There’s a lot to say about Xenoblade Chronicles X. The story is typical fare, and some of the characters can be a little flat–annoying, even (I’m looking at you, Tatsu!)–but this is countered so much by the beauty of the landscapes and the brilliance of just how much world there is and how much there is to do and explore. For once, you’re not here to play a JRPG for the story. The story also ends on a strange note that feels like there’s more to come (let’s hope!). It definitely tops the list of must-play RPGs ever. If you’re a JRPG fan, or a fan of massive, open world games, and you don’t yet have a Wii U, this is going to be a very compelling reason to get one. The game can easily set you back around 300 hours, so don’t think this is a quick in-and-out mission here. You can spend many happy hours in Mira. And if you’ll excuse me, I’ve got a mech to go pilot.